Sixer
WASD - Move
Left Shift - Slide (Can kill enemies)
Mouse - Aim
Left Click - Shoot
In Shop
Drag and Drop bullets into revolver chambers to buy them
Red Bullets - "Fire", create an area of constant damage when you hit an enemy. Lasts ~45 seconds
Blue Bullets - "Boomerang", bullets slowly return to you. Walk over them to pick them up
Green Bullets - "Explosive", create mines which explode when enemies get too close
| Updated | 10 hours ago |
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Author | ScottTheDev |
| Genre | Shooter |
| Tags | Bullet Hell, Game Maker's Toolkit Jam, upgrades, Western, Wild West |
| Content | No generative AI was used |

Comments
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Felt repetitive after the first 10 rounds or so due to a lack of enemy variety, other than that the bullet variety makes it more fun
The art and music was nice
Thanks for the feedback. That's good to know, maybe I can add some variance
I love the personality of the characters moving. If the game could end when I run out of bullets instead of me letting them kill me to reset, I think that would help with immersion. Also making the money I have to spend clearer. Cheers!
Thanks for the feedback! That's a good idea, actually. I'll try that out