
Sixer
"Ye ever hear the story of the gunslinger named SIXER?"





Asset Credits
Art, Programming and Design by ScottTheDev
Music
https://composercarman.itch.io/wild-west-music
Sound
https://pixabay.com/sound-effects/nature-fire-crackling-sound-499636/
https://pixabay.com/sound-effects/film-special-effects-gun-shots-from-a-distance-7-96391/
https://pixabay.com/sound-effects/film-special-effects-quick-explosion-pop-sound-effect-561895/
https://pixabay.com/sound-effects/film-special-effects-revolver-spin-96947/
https://pixabay.com/sound-effects/film-special-effects-pistol-hammer-cocking-back-4-39887/
https://pixabay.com/sound-effects/film-special-effects-equip-sound-272428/
https://pixabay.com/sound-effects/film-special-effects-gun-shot-and-echo-549910/
https://pixabay.com/sound-effects/film-special-effects-sand-shovel-digging-356916/
https://pixabay.com/sound-effects/film-special-effects-cash-register-open-567194/
https://pixabay.com/sound-effects/film-special-effects-chamber-368898/
https://pixabay.com/sound-effects/film-special-effects-game-character-fall-131797/
https://pixabay.com/sound-effects/film-special-effects-spinning-coin-on-table-352448/
Fonts
https://www.dafont.com/cowboy-movie.font
https://www.dafont.com/army-rust.font
https://www.dafont.com/pixel-3.font
https://www.dafont.com/bebas.font
| Status | In development |
| Platforms | HTML5 |
| Author | ScottTheDev |
| Genre | Shooter |
| Made with | Unity |
| Tags | Bullet Hell, Game Maker's Toolkit Jam, Movement Shooter, Pixel Art, Top-Down, upgrades, Western, Wild West |
| Content | No generative AI was used |
Comments
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hey there! as a cowboy connoisseur i think the visuals on this are so lovely, the art is great and i really like the darker, grittier palette you chose! the slide to kill mechanic is cool, i enjoy the idea of having to be careful with when you choose to shoot. and i love the bullet ui (great minds think alike!) :]] good job!!!!!
Howdy Partner! Thank you for playing! I'm glad you enjoyed it. I very much enjoyed the slide mechanic too. I often got distracted whilst playtesting
Felt repetitive after the first 10 rounds or so due to a lack of enemy variety, other than that the bullet variety makes it more fun
The art and music was nice
Thanks for the feedback. That's good to know, maybe I can add some variance
I love the personality of the characters moving. If the game could end when I run out of bullets instead of me letting them kill me to reset, I think that would help with immersion. Also making the money I have to spend clearer. Cheers!
Thanks for the feedback! That's a good idea, actually. I'll try that out